Character Creation

Stats: Roll 4d6, drop the lowest, and assign in order to Strength, Intelligence, Wisdom, Constitution, Dexterity, Charisma. Strength, Intelligence. Each class' abilities and growth are governed by the strength of their prime requiste stat. If your prime requisite is 13-14 you gain and experience bonus of +5%, 15 or more is +10%.

Stat Modifiers

Pick a Class: Fighter (Strength), Magic-User (Intelligence), Cleric (Wisdom) & Thief (Dexterity).

Fighter: d6 Hit Die. All non-magical armor, all weapons, limited magical items.

Magic-user: d4 Hit Die. No armor, simple weapons (daggers, slings)

Cleric: d6 Hit Die. Magic Armor, non-edged weapons.

Thief: d4 Hit Die. Simple weapons, Magical Daggers & Swords.

Class Abilities: Fighter - Violence (1 atack per level on any creature with HD equal to or less than your Fighter Level), Magic-User - Spellcasting & Magic Blast (1d4 /per day = level or HP cost = to Damage), Cleric - Spellcasting, Turn Undead & Thief - Lockpicking, Disarming Traps.+4 to hit when attacking from behind, double damage if successful.

If these classes bore you, you may opt to roll on the Surprise Class table. You must play whatever is rolled with whatever stats you have.

Pick a Species: A character's class options and advancement are limited by their Species

Human

Elf

Dwarf

Halfling

Alignment - You can choose to follow Law, Chaos or Neutrality.

Saving Throws

Select an Equipment Pack

Basic pack for all classes: Backpack, wineskin (full), traveling cloak, flint and steel, 1 week iron rations, large sack, belt pouch with 3d6 gp.

Cleric pack #1: Plate mail, helmet, shield, club, sling & 20 stones, wooden holy symbol.

Cleric pack #2: Chain mail, helmet, (one handed, non edged weapon), sling & 20 stones, wooden holy symbol, two vials holy water.

Fighter pack #1: Plate mail, helmet, (shield + one handed weapon)/(two-handed weapon), dagger.

Fighter pack #2: Chain mail, helmet, spear, short bow, quiver with 20 arrows.

Magic-User pack #1: Book of 1st-level spells, dagger, scroll case, 100gp.

Magic-User pack #2: Book of 1st-level spells, dagger, scroll of one 1st-level spell (ask ref.), scroll case.

Thief pack #1: Leather armor, Short sword, sling & 10 stones, 2 smoke bombs, bag of ball bearings, collapsible pole, lockpick and 100gp.

Theif pack #1: Leather armor, Dagger, shortbow & quiver with 10 arrows, potion of clearview, vial of acid, telescope and 75gp.

Weaponss: Daggers & Slings deal d4 damage. One-handed melee weapons deal d6 damage. Two-handed melee weapons deal d8 damage. Missiles (arrows, javelins, throwing axes) deal 1d6+1 damage

Character Sheet PDF Download

Back to Index